doris89592 created the topic: While the 2018 moment was hard for Cheng and the team
My first exposure to "feeding" was
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Fate/Grand Order, which was initially launched by Japan in July of 2015. It grossed a total of $4 billion dollars in the world in the year 2019. In order to make a character the best possible I needed copies of each.
When a particular campaign came around I was able to pay over 300 euros to purchase the five-star character I had coveted for years. However, I wasn't able to get the identical copies I needed to be able to appreciate the full potential of this character.
Since the rate for the top five-star characters averaged at around one percent, it's no surprise that I was unable to get a copy of the character during my playing time (which I've since removed). As of July 20, 2021, Fate/Grand Order was the seventh highest grossing mobile game of all time, and was ranked in front of Konami's Puzzle and Dragons. The latter could be added to the list because it is also a gacha game.
During a GDC 2021 talk, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that the way it created characters revolved around generating the highest possible capital from its viewers. Its Raiden Shogun as well as Kokomi characters that were reruns in March 2022 alone brought the company over $33 million in revenue.
The moment was immortalized by humorous memes and mockery, the majority of it was the result of disappointing expectations of the public: Fans attending BlizzCon 2018 were hoping for "Diablo 4" news. However, it was also a result of the stigma of smartphones and games played in the West in the United States, where adoption of smartphones as
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a gaming platform is slower than in the rest around the globe.