The initial 65 levels of
RuneScape gold
a skill were considered accessible. Therefore, the majority of endgame quests, like Mourning's End PII, required levels of around 60. While these levels are not necessary to complete the content of the endgame, they can be done in limited ways by players who have reached the highest level.
In the recent past, the minimum requirements for endgame PvE (defined as playing as solo GWD bosses in endgame PvE) needed at minimum 90+ statistics. This model had negative effects in Jagex's mind, because it set the bar for players who were new from. Runescape is a game for casual players, played in browsers. Its cost for playing the game is very low. Players who are new to the game must invest lots of time and effort to reach the endgame. It's a vast away from the normal.
This time-consuming requirement directly affected subscription numbers. People who were enthralled by the game were much more likely to stick around for years. The flip side of the coin has had a greater impact. The negative side of the game is that those who do not commit to it, instead taking each day at a time are less likely to sign to join for the month before they depart.
Every MMO has temporary players that join the game as new content is released and then leave when the novelty disappears. Some MMOs earn huge profits from these temporary players, mostly due to the initial game costs. WoW's cost is around 100USD without a discount. The ability of Runescape to keep its players was not able to keep pace with the number of people who have opted out of the game. As a result although Runescape has become more popular than it once was however, its revenues have decreased by a small amount.
Jagex has shifted to a system that offers two endgames to combat this problem. The first one, which requires little time commitment, lets players defeat the most difficult content in smaller groups and can be solo in all but
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the final game.